

It had.it had the kind of music you wouldn't expect to hear in a game. And you could play with two other people, and they let me play it for about an hour and it was a lot of fun. And it wasn't a really violent game, you had a sword but you were fighting monsters, it was a lot like the Lord of the Rings books I read as a kid and I really loved those. I had an hour or so to kill and some of my interns invited me to play this game, it was called, I think, Secret of Mana. I got the opportunity, thanks to some of my younger interns, to play a game that I thought was really fun and really well made. from Martin Alessi's 10/10 review of Secret Of Mana in the December 1993 issue of Electronic Gaming Monthly

It is a flawless video game and one hell of an adventure.” It touched my heart on a level that a video game has never done before, and I'm telling you right now, go out and buy this game. It's a perfectly polished, truly epic, and all-around brilliant video game that absolutely justifies the purchase of a Super Nintendo CD. It far surpasses Final Fantasy II and III, and even A Link To The Past. “ This is, without a doubt, the greatest video game I've ever played. Ishii has estimated that up to forty percent of the planned game was dropped to meet the space limitations, and critics have suggested that the hardware change led to technical problems when too much happens at once in the game. The plot that remained was different than the original conception, and Tanaka has said that the original story had a much darker tone. Most major of these removals was the option to take multiple routes through the game that led to several possible endings, in contrast to the linear journey in the final product.

As a result of the hardware change, several features had to be cut from the game, and some completed work needed to be redone. The developers initially resisted continuing the project without the CD add-on, feeling that too much of the game would have to be cut, but they were overruled by company management. The game had to be altered to fit onto a standard game cartridge, which had less storage space than the SNES CD add-on would have allowed. After the deal between Nintendo and Sony to produce the add-on fell through, and Sony decided to develop the SNES CD into the PlayStation console, Square Enix chose to continue to develop the game for the SNES. Secret of Mana was originally planned to be a launch title for the SNES CD add-on.
